Senior Product Designer — Enterprise Financial Services

Some designers need clarity. I do my best work creating it.

I’m a Senior Product Designer who leads end-to-end design in complex enterprise environments — information architecture, interaction design, and the work that connects them. Take a look at my featured projects, connect on LinkedIn, or download my CV.

Selected projects

Earlier work

Think Telic / OnTime Soft, Inc.

OnTime Pharmacy

A unified pharmacy platform spanning a patient app, pharmacy dashboard, and master admin system, designed to support 50 independent pharmacies across Puerto Rico.

Read case study →

How I approach design

I design for change, not just the brief.

Product requirements rarely stay still. I build flexible systems and experiences that can absorb new constraints, requirements, and ideas without having to start over. The goal isn’t to predict every change; it’s to make change easier to handle.

I use design to make ambiguity tangible.

The right artifact can change the quality of a conversation. A journey map can expose a gap, a flow can reveal a dependency, and a wireframe can turn an abstract disagreement into something the team can actually respond to. I use artifacts deliberately; not to document decisions, but to help make them.

I turn what we know into decisions.

Research is one input, not the only one. I bring together user insights, stakeholder perspectives, technical constraints, and business goals to identify what the product needs to do and why. Whether I’m working from formal research or a conversation with a stakeholder, I look for information that can move a decision forward. The source changes — the standard doesn’t.

Currently open to new opportunities.

Information Architecture

Information Architecture

I treat information architecture as a diagnostic before it’s a deliverable — mapping what exists, what’s broken, and what’s missing before deciding what to build. The structure comes first because everything else builds on top of it.

Interaction Design

Interaction Design

I turn ambiguous problems into interfaces that hold up under real use — not the demo, the fifth time someone opens it mid-shift with three other things pulling at their attention.